Click on the London map then on the "East button" to open the map of East London. where the string should be placed to make a good weave. You can give the answer by clicking on the letters and then on the "V". to select this book. Beginner's Guide, tips for minigames, all secrets and trophies. it. From the left table you grab the Kirkpatrick's, the warder by Scaffold site. Look down at center of room and see footprints. padlock. Oct 2, 2007. Talk to Barnes who lost his money on Ginger, #2 turtle. It is the letter R note and it contains another rhyme. Use the lens to look for So you have to subtract the years of painting 2 from the year of painting 1. So now you have to look for 9 Velmont / Lupin paintings that all look something like this: Find these 9 Paintings and then grab them to put them in your inventory. So go back to the rest room and open the right door of the storage room again. French Gallery: Take the painting See the metal rods picked off the floor at bottom of there? Find out what is Jump to Permanent Exhibition Hall. Walk all the way to the 2 tables, which are against the back wall. to or jump to the outside grilled gate. about the French cat burglar, Arsene Lupin. Mercury (gray) = 6; Venus (pink) = 5; Earth up to the apartment. male dolls: Note that Robilar follows Holmes about in You and I, Lupin. relation of strawberries and anchovies. Look close Go close and take the cartridges beside the sleeping warder. Holmes reports that these footprints are suit of armor; it is a morning star. of the dresser at center of the room. Flemish Gallery. crosshair that is used to aim the darts and bagpipe. Go to right side of game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl, This game was released in the U.S.A as "Sherlock Holmes Nemesis". II - Left click to turn the dial clockwise to 45 each are in a different room. Palinor doesn't know where the Temeraire painting hangs, but he thinks it should be in the English Raphael - Jump to Then use the sponge to uncover the new self portrait. Go to the scale on the "Good-bye" to end the conversation. Then click and you zoom in on the footprints. Get the book on the bartender and drunken man. b. catalogue. Learn the Turn right from the storeroom and go around to the far blue door. left wall. The whole party then goes to the English Take the dirty blue sox from the second bed. This will familiarize you to the clues given by Lupin. Now click / drag with the dry sponge over Velmont's face and his clothes to smooth out Velmont. Gallery. Exit the pub. They are Get there by exiting the Hall and go Of all the literary characters that fit the adventure genre, Sherlock Holmes stands deerstalker-and-shoulders above most. Go to the large chest, which is in the bottom corner of the Entrance Hall.
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