While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. With Neon Dynasty we have far, far better options and this one is cut for good. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. We can still play small unblockable creatures, and we can still have our Edric-esque ability, but we're going to have to work for it a little bit, making us inherently less threatening. Almost more important than our evasive creatures is the ability to turn them into Ninjas. Let's take a look at the glue holding this party together. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. Second, and most importantly, Yuriko can cheat commander tax with her Ninjutsu ability. Baleful Strix, Looter Il-Kor, Wharf Infiltrator, Cloud of Faeries, and Shadowmage Infiltrator each represent additional options for drawing cards. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. While stacking your deck with Scroll Rack, Tetsuko Umezawa, Fugitive, and Higure, the Still Wind probably won't win you the game outright, it will help you get into a strong position to be able to do so later. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. Reddit and its partners use cookies and similar technologies to provide you with a better experience. At the time we only had seventeen ninjas, so in addition to a little help from Arcane Adaptation and its functional equivalents we ran Mirror Gallery and a tons of Clone cards with the profligate goal of copying Yuriko herself for fun and profit. Thus with Edric died my interest in the unblockable creature archetype Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. While people seem to have varying opinions on this year's offering, I think it's fairly safe to say that we've gotten a bounty of awesome new legends and planeswalkers to lead us into battle. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . So my list is probably more competitive than casual. Ertai Planeswalker. There are four cards that let us change our creature types. This approach could provide some insanely powerful plays, but was also more prone to variance due to the low ninja count and the high number of high mana kill spells that could sometimes rot in our hand. Ideally, we want to be in a winning position by turn 6-7. We also are running lots of great tutors. Which permanents does it hit? YES! Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. UB (Dimir). By the way, please don't be intimidated by the cost! You can now import it in the MTG Arena client.
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