(CB:R1), Forked Tongue Your tongue is forked and flickering, like that of a snake. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modifications are not in and of themselves hideous. In addition to the potential for inhuman power, your character has some miraculous capability tied to that Attribute. (DSBH), Eye for Beauty You are a natural critic. You cannot request or induce a prophetic vision; they come on their own. A brush of the fingertips, a press of the palm, even the nuzzle of a cheek would be sufficient. You can guzzle Nosferatu vitae until your stomach bursts, and your complexion won't suffer a bit. (INQ). (INQ), Recently Arisen You have been lying in a state of torpor until very recently. (V20, p.268) This merit is rare among any line other than Viziers, in whom it is nearly always tied to the Curse of Obsession. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. In addition, you present a tempting target for just about any bully - other Caitiff may not have much to kick around, but a "Nosferatu reject" certainly offers possibilities for abuse. (CB:Gio1), Irretractable Fangs The character is unable to retract his fangs. ), Wraith Companion The character has a mentor that is a wraith. (ELY), Powerful Childe (1 - 5 Merit) You have a childe in a position of power within vampiric society. Sanguine Incongruity Giovanni manifesting this peculiar trait are quite rare - there are fewer than a dozen reported instances. NOTE: You may not take a Family Allegiance with the Tsurara or Ravnos families. If you actively attempt to direct your charms at a person, you may lower the difficulty by three. (DSBH). The focus of the premonitions is not under your control either. The heart might be in the possession of a foe, or simply missing. Even magical means of tracking you are inhibited. This may be a werewolf comrade, the ghost of a relative, or even a friendly mage. Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. The physical category describes Merits or Flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or pat- terns of behavior. Each success on this roll subtracts one from the opponents Dice Pool for any action taken next turn (the opponent is so repulsed and horrified by your antics that concentration is broken). Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. Although she sometimes asks favors of you, you are most definitely in control of the relationship, as it is right for a sire to be. (CB:TOR1), Greater Colors The vampire sees colors more distinctly and with greater definition. With Storyteller approval Wraith characters can take Merits and Flaws form other Mind's Eye Theatre source books, as many of these are appropriate to the venue. Recommended: Ghouls. 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. They seek either to remove you entirely from your diet and/or domitor's influence, or to kill you as a favor to your corrupted soul. Usually, when using True Faith, you must use a holy symbol from your own religious tradition. Design your Samadji with the Storyteller, who will assign a final value to it. It's a little V20, a little DA: Vampire, and a little bit of other stuff here and there. You may choose the aura associated with any road or design your own (subject to Storyteller approval), calculating your aura modifier according to your permanent Willpower.

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